Actually Static Sites can be Better

Feb 1, 2025

Yet another redesign huh? yup. What was holding up the blog posts from happening was having to maintain the kotlin web server i developed. I found a better solution which ended up being a static website generator called Jekyll. With this i can easily create posts in markdown and run jekyll to generate a new post for this site. So i apologize if you have been waiting for another blog posts for a year. As an apology please enjoy this cool cat.

cool cat

Contradiction


Well having a static website basically contradicts what i said in the last post about pushing people to try having a web2.0 website.

Using jekyll has taught me that it is useful to have the best of both worlds where each, static and dynamic, parts of a website are needed. The whole website doesn’t necessarily need be dynamic supported by a web server. This makes different tasks like maintaining a blog and iterating on a websites design ten times easier.

ALSO STATIC WEBSITE HOSTING CAN BE FREEEEEEEEEEEEEEEE

I have previously used Digital Ocean to host my web server however it is tiring to maintain the server and the web server i made. While it was a cool and interesting adventure to learn about servers and developing for web i think its best to let a host maintain hosting my website.

In the future if i want to add a dynamic part hosted by a web server it would probably be a specific corner of my website that really really needs it. I don’t see myself adding anything that extreme for now (since i hate web dev) so i don’t think we have to worry about that any time soon :).

So whats been going on?


Over the last couple of months i have been hard a work on several projects with a new sense of purpose!

While ProjectBahamut was my baby i been led to believe that the scope is way too big for just me to handle developing. Because of this i have reconvened with my friends to come together to work on smaller scale projects that we can actually achieve. Right now we have several game ideas brewing with me still developing the engine of course but on a smaller scope. This will at first likely be a 2D game engine implementation but as we make more and more games i would love to iterate and add to the capabilities of the engine, hopefully coming back to 3D.

While i don’t want to leak anything yet i will be starting up dev logs to announce progress with implementing different features.

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